The Quarry

by Supermassive Games, 2K Games

The Developer Says...

When the sun goes down on the last night of summer camp, nine teenage counselors are plunged into an unpredictable night of horror. The only thing worse than the blood-drenched locals and creatures hunting them are the unimaginable choices you must make to help them survive.

Players Like...

❤ Cinematic Gameplay and Narrative Focus

The game unfolds through a series of tightly paced story beats, cutscenes, and dialogue choices that shape the characters and their relationships. Players take control of nine teenage camp counselors and guide them through an eerie and supernatural night at Hackett's Quarry Summer Camp.

❤ Meaningful Choices and Consequences

Players must carefully consider their choices, as seemingly minor dialogue options and high-stakes quick-time events can lead to dramatically different outcomes, such as a character's death or other significant consequences down the line.

❤ Interactive Cutscenes and Quick-Time Events

During intense, cinematic sequences, the game utilizes quick-time events (QTEs) that require players to input the correct button prompts within a given time frame. The success or failure of these QTEs can significantly alter the course of events, making them an integral part of the gameplay experience.

❤ Replayability and Branching Narratives

The game encourages multiple playthroughs, as players can experience vastly different storylines and outcomes based on their choices. With up to 186 different possible endings, the game's replayability is further enhanced by the Movie Mode, which allows players to sit back and watch the story unfold with friends, making key decisions along the way.

❤ Streamlined Exploration and Interactivity

Outside of the core narrative and QTE sequences, the exploration and interactivity are relatively limited. Players can move their characters through the environment, interact with certain objects and collectibles, and engage in occasional dialogue choices. However, the focus remains on the cinematic experience, with the gameplay serving primarily to advance the story rather than provide extensive player agency or freedom.

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