A dungeon-crawling, world-hopping roguelike adventure! Grab your friends, stick dynamite to your sword, throw candles at your foes and die in various exciting ways!
Players love how the game encourages experimentation and creativity. You can charge in sword-first, sneak past enemies in a barrel, dig tunnels around problems, or blast everything with magic beams. The developers designed the game so that "if it works, it's not stupid" - this freedom to approach challenges in unconventional ways is hugely appealing.
The co-op multiplayer ramps up the chaos exponentially. You can work together with friends, sharing healing potions and building bridges. But you can also gleefully grab and toss your companions at enemies as a distraction. These unpredictable cooperative antics regularly devolve into "laughter-fits that rival the stupidity of Spiderheck," creating the kind of chaotic fun that can "make or break friendships" in the best way.
The game's robust gear and progression system further fuels this sense of experimentation. You can scavenge weapons from fallen foes or loot treasure chests, then "infuse" your gear with other items to grant unique bonuses and effects. As you level up by pulling out glowing "Nails," you unlock skill cards that provide upgrades ranging from simple stat boosts to game-changing abilities like extra-potent explosives.
This web of interacting systems leads to wonderfully unpredictable emergent gameplay. Players regularly encounter "insanely fun" and "hilarious" situations as the mechanics combine in unexpected ways. And with procedurally generated levels, each run feels unique, encouraging ongoing exploration and discovery.
While the game's high difficulty and steep learning curve can be daunting at first, overcoming these challenges is deeply rewarding. The developers have struck a balance where the game feels fair, without artificial difficulty spikes or unfair roadblocks - just a thrilling, unpredictable gauntlet that players are eager to dive back into, despite their inevitable deaths.