The depressing pictures of a dying village and its inhabitants to the dark ambient music of the underground performers make those who are still trying to survive in places where everything has long died, to plunge even deeper into the world of mystical horror and deep despair
Players click through a linear, illustrated story that unfolds like a mystical folk tale. Unlike traditional games, this experience offers no branching paths or player choices, focusing instead on narrative immersion.
The experience shines through haunting black and white illustrations that capture rural decay, ominous ambient soundscapes reminiscent of underground Russian performers, intricate visual storytelling that depicts a dying village's supernatural undercurrents, and dark, charcoal-style artwork that transforms each scene into a visual poem.
The story explores a family's unsettling visit to a witch-like great-grandmother, complex supernatural interactions between Christian beliefs and ancient folklore, the psychological landscape of post-Soviet rural communities, and intimate moments of familial tension and mystical dread.
Key experience elements include approximately two hours of tightly woven narrative, convenient save mechanics, an imperfect but comprehensible English translation, and minimalist interaction design.
Audiences are captivated by authentic representations of peasant supernatural beliefs, deeply atmospheric storytelling, a genuine sense of mounting psychological tension, and unique cultural insights into Russian rural mysticism.
Perfectly crafted for those fascinated by experimental narrative experiences, folkloric horror, cultural storytelling, and psychological exploration of supernatural themes.
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