Monolith

by Animation Arts

The Developer Says...

Enter this classical science fiction point and click adventure to struggle for the survival of the space explorer Tessa Carter. Accompanied by an unusual friend, she will soon learn more about herself than this foreign environment, she desperatly tries to escape.

Players Like...

❤ Gameplay Overview

The game casts players in the role of Tessa Carter, a space explorer who must struggle for survival after a crash landing on a mysterious alien planet. Using the help of her robot companion CORE, players navigate the environment, gather items, and solve puzzles to progress the story.

❤ Intuitive Controls and Interface

Players can easily control Tessa and interact with objects using the mouse. The user interface is clean and unobtrusive, allowing players to focus on the game world without unnecessary distractions. Many reviewers noted the controls work well with both mouse and touch screen inputs.

❤ Logical Puzzle Solving

Reviewers praised the game's puzzles as well-designed, challenging but fair, and organically integrated into the story and environment. To solve them, players must use observational skills and deductive reasoning to combine items or operate machines. While some puzzles incorporated "moon logic" elements, the majority made sense within the context of the game world.

❤ Balanced Difficulty

The puzzles struck a well-balanced difficulty, providing a satisfying challenge without excessive frustration. Reviewers appreciated that the game avoided making puzzles too easy or too difficult, offering a sense of accomplishment when solved.

❤ Helpful Integrated Walkthrough

The game features an integrated walkthrough system that allows players to access hints or full solutions if needed, preventing the game from becoming too aggravating when progress stalls. Reviewers found this feature especially helpful for those new to the point-and-click genre.

❤ Engaging Exploration and Atmosphere

Reviewers highlighted the joy of exploring the game's hand-drawn environments, which were praised for their atmospheric and immersive qualities. The dense, murky, and suspenseful sci-fi setting drew players into Tessa's struggle, with the ability to scan for clues encouraging active engagement with the game world.

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