Grab a backpack, boxing tape, and focus on what high school is all about: Beating the ever loving crap out of one another! Troublemaker blends favorite action-adventure-beat-'em-up elements from the strongest traditions in the genre.
The game blends classic beat-'em-up combat with RPG-like progression and customization. Players take control of Budi, a new transfer student at an Indonesian high school, who must fight his way to the top of the social hierarchy by participating in the annual student fighting tournament.
The core of the gameplay is the smooth, over-the-top combat system. Players can unleash a variety of punches, kicks, and 30 unique special moves to take down their opponents. The combat feels responsive, allowing players to string together combos and use parry/counter mechanics to gain the advantage. Reviewers praise the satisfying feel of the combat, which draws inspiration from classics like Streets of Rage and Final Fight. The variety of move sets, including light, heavy, advanced, and "sick" moves, allows players to develop their own fighting styles. However, some note that the combat can feel repetitive, with enemies not providing enough diversity in their attack patterns. The camera system also occasionally causes issues during hectic fights.
As players progress, they'll earn experience points to level up Budi and unlock new combat abilities. This RPG-like progression system lets players tailor Budi's moveset to their preferred playstyle, whether that's focusing on fast, combo-heavy attacks or powerful, heavy-hitting moves. Reviewers enjoyed the ability to customize Budi's abilities, as it added a sense of investment and ownership over the protagonist.
In between story beats and combat encounters, players can explore the high school environment and engage in a variety of minigames. These include activities like card games, rhythm-based challenges, and even school assignments. Reviewers had a mixed response to the minigames - some found them to be a fun diversion, while others felt they could be repetitive or unbalanced. However, the ability to explore the school and interact with NPCs was generally praised, as it helped bring the setting to life.
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