Kill your enemies, possess their bodies, and take their abilities as your own in this turn-based procedurally generated death labyrinth.
At the core of the gameplay loop, players can kill monsters in the dungeon and then possess their bodies, taking on the defeated foe's unique abilities and stats. This mechanic allows for a high degree of customization, as players can mix and match different monster powers to create their own personalized playstyle.
Each monster encountered has its own distinct set of abilities, ranging from melee attacks to magical spells. As players possess these monsters, they permanently unlock these abilities, enabling them to swap between different "classes" during combat. This strategic depth requires carefully considering which abilities will work best against the current challenges.
In addition to the possessed monster abilities, players can also level up their imp character, allocating points into four core stats: Strength, Constitution, Dexterity, and Magic. This allows for further customization, as players can focus on building a tank, rogue, mage, or balanced hybrid. Determining the optimal stat allocation and ability combinations is a key part of the gameplay.
The game is structured as a roguelike, featuring procedurally generated dungeons and permadeath. While each run starts the player back at the beginning, they can carry over one item from their previous death. This "grave goods" system provides a sense of gradual progression, as players work towards unlocking powerful equipment to give them an edge in future runs.
Despite being a challenging roguelike, reviewers have noted that the game strikes a good balance between depth and accessibility. The turn-based combat and possession mechanics make it relatively easy to pick up, but the game still offers a significant challenge, especially at higher difficulty levels. This balance allows both veteran roguelike players and newcomers to the genre to enjoy the gameplay.