Trouble Comes Twice

by Foxglove Games

The Developer Says...

Play as twins Hazel and Jace in this wholesome romcom visual novel. After a silly bet is made, the protagonists must find a boyfriend or girlfriend before their twin beats them to it!

Players Like...

❤ Unique Narrative Structure

The game allows players to experience the story from the perspectives of two playable protagonists - twins Hazel and Jace. Each of the four available love interests can be pursued through the eyes of both twins, resulting in a total of eight unique routes. This novel approach adds depth and nuance to the relationships, as the dynamics between the characters vary depending on which twin is at the center of the narrative.

❤ Engaging Characterization and Dialogue

Players consistently praise the main protagonists, Hazel and Jace, for their distinctive personalities, relatable flaws, and amusing sibling dynamic. The love interests also receive widespread acclaim for their diverse and compelling characterizations, each with their own unique quirks, backstories, and chemistry with the twins. The game's dialogue is frequently cited as a highlight, with reviewers highlighting the sharp, humorous exchanges between the characters, as well as the more serious, emotionally resonant moments. The banter between the twins, in particular, is singled out as a consistent source of entertainment and endearment.

❤ Meaningful Player Choices

While the game is primarily a linear visual novel, players appreciate the degree of agency afforded to them through the narrative choices. Though the core events of each route remain consistent, the dialogue options and the resulting "Romantic" or "Dramatic" endings allow players to shape the experiences and outcomes to a meaningful degree. Several reviewers note that, while the choices may not drastically alter the overall trajectory of the story, they still feel impactful in terms of character development and relationship dynamics.

❤ Replayability and Completionism

The game's structure, with its eight distinct routes and sixteen possible endings, is a significant draw for players seeking a high degree of replayability. Many reviewers express a desire to experience all the available narrative paths, motivated by the enjoyment of the characters, the desire to uncover additional story details, and the incentive of unlocking the epilogue content. The game's relatively short playtime per route (around 4-5 hours on average) is seen as an asset, allowing players to efficiently explore the various storylines without feeling overly daunted by the total scope of content.

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