A giant cathedral of flesh has appeared in the middle of the ocean on a dying world. A small group of scientists are secretly investigating it when a mysterious woman appears, facing an impossible task.
Players navigate five parallel, interconnected storylines, each with its own distinct conclusion. The narrative does not center the player, but rather follows the separate agendas of the game's characters. This encourages repeat playthroughs, as players can make ideological choices to align with different characters and see how the story evolves.
The game world progresses in real-time, with characters carrying out their own objectives regardless of the player's presence. This creates a sense that the environment exists independently, urging players to carefully manage their exploration and decision-making to influence the outcome before time runs out. Players can freely traverse the environments at their own pace, piecing together the complex narrative through conversations and discoveries.
The Steam version provides additional options to tailor the gameplay. Players can enable a "Chill Mode" to remove time pressure, adjust the field of view with a slider, and toggle a pixelation effect that enhances the retro aesthetic. These accessibility features allow players to shape the experience to their individual needs and playstyle preferences.
Through its focus on player choice, nonlinearity, and environmental storytelling, the gameplay of this title crafts a distinctive cosmic horror experience. Multiple playthroughs are encouraged to fully unravel the game's mysteries and see how the narrative evolves based on the player's ideological alignment.
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