Chivalry 2

by Torn Banner Studios, Tripwire Presents

The Developer Says...

Chivalry 2 is a multiplayer first person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era - from clashing swords, to storms of flaming arrows, to sprawling castle sieges and more.

Players Like...

❤ Mastering the Art of Medieval Combat

The combat system in this game is both deep and complex, rewarding players who take the time to hone their skills. Building upon the foundations laid by previous titles in the genre, the developers have introduced a variety of new mechanics that add nuance and depth to the fighting. At the heart of the gameplay are timed attacks, blocks, and counters. Players can execute horizontal slashes, overhead strikes, and thrusts, and must time their defenses precisely to avoid taking damage. Feints, morphs, and jabs further expand the combat possibilities, as players must read and react to their opponent's actions.

❤ Diverse Playstyles and Class System

The developers have also provided players with a diverse array of classes and subclasses to choose from, each with unique strengths, weaknesses, and playstyles. Whether you prefer to be a heavily armored knight, a swift and agile vanguard, or a long-range archer, there is an option that caters to your preferences.

❤ Emergent Gameplay and Chaotic Battles

The large-scale, 64-player battles are a constant whirlwind of violence, with players constantly engaging in skirmishes, capturing objectives, and jockeying for position on the battlefield. The unpredictable nature of these encounters leads to numerous memorable and emergent moments, as players find themselves caught in the crossfire of catapult bombardments or witness a knight being knocked off his horse by a well-placed javelin.

❤ Accessibility and Approachability

While the combat system is complex, the developers have made a concerted effort to ensure the game is accessible to new players. The tutorial does an excellent job of introducing the core mechanics, and the various subclasses and playstyles cater to different skill levels and preferences, ensuring that there is an entry point for players of all backgrounds.

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