Cleo is a solo-developed, top-down, pixel-art, retro, pirate adventure with a lot of nostalgic flair, humor and a linear story, inspired by the old Zelda games and the classic LucasArts adventure games.
"Cleo - a pirate's tale" primarily plays out as a point-and-click adventure, though it uses keyboard or controller input to navigate the top-down, isometric environments. Players explore the game world, collect items, and use them to solve logical puzzles, advancing the story.
Most puzzles range from easy to moderately challenging, with solutions that feel intuitive rather than obtuse. While a few later puzzles may require more thought, the overall difficulty strikes a balance that keeps the game's pacing fluid without frustrating players. Reviewers praise the puzzle design for supporting the adventure's progression.
The inventory only displays the currently held item, avoiding the "pixel hunting" common in classic point-and-clicks. Interactions with the environment provide clear visual cues, indicating when an item can be used on a particular object or location. Some players would prefer the ability to cycle through all inventory items, but most find the streamlined system effective.
Interspersed throughout the adventure are instances of a card and dice game called "Kraken Fodder". While not essential, this mini-game is widely praised as a fun and unique addition. It introduces strategic and luck-based elements, requiring players to learn the rules and use the right combinations of cards and dice rolls to defeat opponents.
The game supports both keyboard and controller input, with reviewers generally finding the controls well-implemented. While a brief adjustment period may be needed, the ability to rebind the controls allows players to customize the experience to their preference.
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