Your prayers have been answered! For the first time ever, gods, holy spirits and mythological characters from around the globe and throughout history will clash in an explosive 2D fighter where the entire world is at stake!
The four-button control scheme is straightforward, allowing players to chain together light, medium, and heavy attacks into increasingly complex combos. Special moves are executed through simple directional inputs and button presses, such as Jesus summoning a cross to use as a makeshift weapon.
Each character's moveset is unique, drawing inspiration from their mythological origins. Buddha can unleash divine energy blasts, while Odin wields a mighty spear. The variety in move lists encourages experimentation to find the playstyle that best suits the player.
The combo system is a highlight, rewarding players who can link normal attacks into special moves and perform air juggles. The game intelligently limits the repetition of the same moves within a combo, preventing the development of infinites and promoting diverse combo routes.
Defensively, players have access to backdashes and anti-air attacks to counter incoming pressure. The DPS meter, when filled, grants temporary buffs or abilities, adding an extra strategic layer to the combat.
The simplified controls and low execution barrier make the game highly accessible, especially for newcomers to the fighting game genre. The inclusion of a dedicated training mode further reinforces this welcoming approach.
While the core gameplay is solid, some reviewers have noted potential balance issues, with a few characters, like Zeus, appearing to have stronger options compared to others. Additionally, the lack of unique special move inputs across the roster has been cited as an area for improvement.