One Way: The Elevator is a creative point-and-click game developed by CottonGame. You need to find a blue sphere in each scene to power an elevator to travel upward.
The game presents players with a variety of puzzles to solve in each scene, ranging from simple memory tests and jigsaw puzzles to more intricate mechanical challenges. For example, one puzzle may require moving a set of cubes within a 3x3 grid to a specific arrangement, while another might task the player with connecting a series of tubes in the correct order. The game provides no tutorials or guidance, compelling players to carefully observe the environment and experiment to deduce the logical solutions.
As players progress upward through the elevator, they encounter entirely new worlds and environments, each with its own unique set of puzzles to solve. Reviewers highlighted the game's emphasis on exploration, as players must closely observe their surroundings and uncover hidden details and interactions to advance. Completing the puzzles in a level causes a blue sphere to appear, which the player can then use to power the elevator and move to the next area. This linear progression structure allows the game to tell a cohesive narrative as the player ascends, without the need for excessive backtracking or item management.
Many reviewers praised the game's accessibility and balanced difficulty curve. While the puzzles can be challenging at times, requiring creative thinking and logical deduction, the majority are described as fair and solvable through careful exploration of the environment. A few reviewers noted the lack of difficulty settings or the ability to skip puzzles, which could be frustrating for players struggling with certain mechanical or logic-based challenges. However, most felt that the overall difficulty progression was well-paced, starting relatively easy and gradually increasing in complexity as the player advances through the game.
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