Rivals of Aether II is the sequel to the hit indie fighting game, Rivals of Aether. Play as both new and returning elemental fighters in the next generation of platform fighters.
Players consistently praise the game's fluid and responsive movement, describing it as "snappy", "smooth", and "weighty". The controls allow for a high level of precision and expression, capturing the magic of Super Smash Bros. Melee's movement while carving out a unique identity.
Unlike Melee, Rivals of Aether II features deliberate mechanics like shields, grabs, and getup options that enable players to perform advanced maneuvers without requiring the same level of technical skill. This makes the game more approachable for newcomers while preserving a high skill ceiling.
The game introduces several innovative mechanics that set it apart from the platform fighting genre. Reviewers highlight the Pummel Special, Ledge Special, and Getup Special, which provide unique combat options and push the boundaries of the genre. The parry system is also noted as a distinct and satisfying defensive option.
Players appreciate the diverse cast of characters, each with a unique moveset and playstyle. Reviewers note that the roster feels well-balanced, with no clones or echo fighters, allowing for a high level of depth and expression.
Reviewers consistently describe the combat as satisfying, with a sense of "weight" and "impact" to the attacks. The game delivers a high-intensity, fast-paced brawling experience that feels responsive and rewarding.
The game's online functionality is praised for its stable rollback netcode, providing a seamless multiplayer experience that surpasses many other platform fighters.
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