Who Needs a Hero?

by Henrique Faitta Chitolina, Pidro Soft, Baby Stone Studios

The Developer Says...

A weak and naked adventurer, venturing into the world of Grimar, seeking for fame, lots of gold and power!

Players Like...

❤ Gameplay Overview

The player controls a weak and naked adventurer venturing into the fantasy world of Grimar. The core gameplay loop revolves around encountering various characters and situations, then choosing from two response options. These choices directly affect the player's progression in terms of fame, gold, and followers.

❤ Tactical Combat

When facing hostile creatures, the game utilizes a tabletop RPG-style battle system. The player rolls two dice, adding the result to their attack power represented by a sword icon. If the total attack exceeds the enemy's, the player wins the battle. Losing results in taking damage equal to the difference, incentivizing strategic decision-making.

❤ Meaningful Choices

The player's choices have tangible consequences on their stats and narrative progression. For example, choosing to help a villager may earn followers, while refusing could cost the player some. This risk/reward system encourages thoughtful decision-making throughout the adventure.

❤ Random Events

Certain events employ a "pick a card" mechanic, introducing an element of unpredictability. The player must choose from four shuffled cards representing varying degrees of success or failure. This random factor keeps each playthrough feeling fresh and forces the player to adapt to unexpected outcomes.

❤ Replayability

While the core content can be completed in a few hours, the branching narrative and randomized events ensure no two playthroughs are exactly alike. Additionally, the game features a variety of missable achievements and story paths, providing ample incentive for experimentation with different choices.

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