Land of Screens

by Serenity Forge, Way Down Deep

The Developer Says...

When Holland’s social media is lit ablaze by a recent breakup, she embarks on a new mission to ditch the social media saturation and discover some real-world relationships among a Land of Screens.

Players Like...

❤ Game Overview

This narrative-driven adventure puts players in Holland's shoes as she navigates post-breakup social interactions. Within a compact 2-3 hour journey, players explore how technology impacts personal connections.

❤ Gameplay Mechanics

Players move Holland using WASD keys, click-based interactions trigger conversations with characters, and challenges involve convincing digital-obsessed individuals to engage with real-world interactions. Players solve scenarios by strategically exhausting dialogue options with linear progression guiding players through distinct social environments.

❤ Interactive Storytelling Approach

Players transition between hotel lobbies, family gatherings, and social events. Each scene requires strategic character engagement, with dialogue choices revealing character motivations and narrative progression. Objectives center on reconnecting people and breaking digital isolation.

❤ Unique Gameplay Features

Dialogues change based on player selections, screen distortion effects visualize digital overwhelm, character-specific color palettes in speech bubbles create visual distinction, and fluid character animations enhance narrative immersion.

❤ Player Engagement Elements

Scenarios mirror real-world social awkwardness, embedded humor softens serious technological critique, low-stress interactions create accessible gameplay, and relatable characters drive emotional connection.

❤ Technical Gameplay Notes

The experience offers a single narrative playthrough with minimal skill requirements, age-inclusive design, and a storytelling approach that prioritizes narrative over complex mechanical challenges.

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