ETHEREAL

by Nicolás Recabarren, Tomás Batista, Nonsense Arts

The Developer Says...

A profound experience that carries players into an unknown and mysterious world surrounded by carefully designed puzzles...

Players Like...

❤ Unconventional Movement System

Players praise the game's unique movement mechanics, which allow them to move their character horizontally, but only vertically by passing through ceilings or floors. This unconventional system creates a maze-like challenge, as players must carefully navigate through the abstract environments to reach their objectives. Many find this novel movement system both satisfying and rewarding to master.

❤ Expertly Crafted Puzzles

Reviewers consistently highlight the game's puzzles as the highlight of the experience, noting that the levels are "carefully designed" and "cleverly crafted" to gradually introduce new mechanics and present increasingly complex challenges. Players appreciate the puzzles' perfect balance, as they are difficult enough to be engaging without feeling unfair or unsolvable.

❤ Intuitive Onboarding of Mechanics

The game excels at introducing new gameplay tools and abilities in a natural, unforced way, allowing players to organically discover and learn how to use them through experimentation. Reviewers appreciate this gradual progression, as it keeps the experience fresh and prevents the gameplay from feeling overwhelming.

❤ Rewarding Sense of Discovery

Many players emphasize the joy of exploring the game's abstract, minimalist environments and uncovering solutions to its puzzles. The lack of text or handholding encourages critical thinking, leading to frequent "aha!" moments that reviewers find extremely satisfying.

❤ Non-Linear Exploration

While the game presents a linear campaign, the open-ended nature of its maze-like levels allows for a sense of non-linearity and flexibility. Reviewers appreciate being able to freely explore and experiment within each puzzle area, rather than being strictly funneled toward a singular solution.

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