When indie game developers Alexey and Markus are in trouble, their only hope comes from their creation.
You control Tetrobot, a small robot capable of drilling into and collecting various block types. The goal is to strategically place these collected blocks in groups of four, forming "tetrominos" that help you navigate through the levels and reach the exit.
The game features several distinct block types, each with unique properties: - Sand blocks fall downwards if their supports are removed. - Wood blocks can be burned to clear obstacles. - Stone/gem, iron, and diamond blocks require progressively stronger drills to break through. - Unbreakable obsidian blocks force you to work around them.
You can drill into the sides of blocks to collect them, but cannot drill from underneath while jumping. Collected blocks must then be placed in groups of four to form the required tetromino platforms.
The levels present a wide variety of spatial reasoning and problem-solving challenges. You must carefully plan the placement of blocks to create paths, overcome obstacles, and reach the exit. Some puzzles also incorporate timed elements or block movement patterns that you must anticipate.
As you advance through the 40 main campaign levels, Tetrobot gains new drill abilities that allow interaction with additional block types. This gradual expansion of your toolkit encourages experimentation and introduces new puzzle mechanics.
Beyond the main campaign, the game offers optional challenges like hidden "Blocks That Matter" collectibles and stars awarded for completing levels using a minimal number of blocks. The level editor and workshop also allow you to create and share custom puzzles.
Reviews frequently praise the game's clever puzzle design, charming presentation, and satisfying blend of platforming and problem-solving. The unique block-based mechanics and variety of block types are highlights, though some players express frustration with the lack of a rewind or undo function.
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