In Ver.1.1 update, Ballex has added a new chapter: Chapter3, including new levels(13 to 17), with difficulty and challenges. We have optimized a lot of problems, added new screen Settings and so on. Go ahead and update it! Come and experience this difficult game! XD
Players control a ball through intricate 3D levels, carefully navigating complex environments by manipulating physics and switching between seven unique ball types. Each material - from fragile paper to dense iron - dramatically changes movement and interaction with the world.
The game demands precision, with ball types offering distinct movement characteristics. Wood slides differently from ice, while rubber bounces unpredictably and stone maintains heavy momentum. Players must master subtle controller or keyboard inputs to navigate razor-thin paths, making each movement a calculated decision.
The experience unfolds across 18 increasingly challenging levels: First chapter introduces core mechanics gently, second chapter ramps up complexity dramatically, final chapter pushes players to their absolute limits. Environments shift between six weather conditions and multiple visual scenes, from sunny landscapes to foggy, abstract platforms that test spatial reasoning and reflexes.
Players strategically predict ball trajectories, manage momentum across precarious surfaces, switch material types mid-challenge, and decode intricate environmental puzzles.
An integrated level editor allows players to craft and share custom challenges, with enthusiasts meticulously recreating classic levels and designing wildly innovative new experiences.
Punishingly precise physics, minimalist clean visual design, nostalgic nods to classic marble-rolling games, deep mechanical complexity, and endless user-generated content.
Precision game enthusiasts who embrace challenge, enjoy methodical problem-solving, and possess patience for repeatedly mastering complex movement mechanics.
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