Dead Cells

by Motion Twin

The Developer Says...

Dead Cells is a rogue-lite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat. Regular free content updates!

Players Like...

❤ Blending rogue-lite and Metroidvania gameplay

This title tasks players with exploring a sprawling, ever-changing castle and fighting past its dangerous inhabitants. The protagonist, a nameless hero, must restart from the beginning after each death, but can unlock permanent upgrades and abilities to aid in subsequent runs.

❤ 2D souls-lite action combat

The combat system offers responsive and fluid controls, complemented by an evasive "panic roll," that are essential for navigating the game's unforgiving challenges. Players have access to over 150 unique weapons and spells, each requiring mastering distinct movesets and playstyles.

❤ Nonlinear progression and exploration

Progression through the interconnected world is nonlinear, allowing players to choose their path. Unlocking special abilities grants access to new areas, incentivizing thorough exploration to discover the most effective route for a given playstyle or character build. Searching the environments yields hidden secrets, such as concealed rooms and passages, alongside charming landscapes.

❤ Rogue-lite gameplay loop

The absence of checkpoints and safety nets creates a high-stakes "kill, die, learn, repeat" gameplay loop, where players must constantly improve their skills to overcome formidable foes and environments. This structure drives a compelling cycle of progress and improvement.

❤ Ongoing content updates

Complementing the core experience, the developers provide regular free content updates, introducing new levels, enemies, weapons, and other features to keep the experience fresh and evolving over time.

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