Can you commit the perfect murder? Outside a brothel in 1930s Paris, a man recognises one of the orderlies who had cruelly abused him while he was in a mental asylum. Some deeds cannot be forgiven ...
In this game, the player assumes the role of Kenneth Miller, a former mental asylum patient, and must assassinate Frank Graceman, a sadistic orderly who had abused him. The objective is to commit the murder and then get away with it.
One key gameplay element is a strict one-hour time limit. This creates a sense of urgency, as the player must quickly gather information, find a weapon, and plan the murder before the time runs out. This forces the player to be strategic and efficient in their approach.
To evade capture, the player must not only kill Frank Graceman, but also frame another character for the crime. This involves interrogating the various NPCs, searching for evidence, and planting incriminating items in their rooms to suggest their involvement.
The game features a variety of possible endings, ranging from getting away with the murder completely, to being caught and convicted, to framing an innocent person. The multiple endings encourage replayability as players strive to achieve the "perfect" outcome.
Another new element is the way the NPCs move around the brothel according to their own schedules. This adds complexity, as the player must time their actions carefully to ensure they can carry out the murder when their target is alone or at a vulnerable moment.
The game offers a diverse selection of murder weapons, including blunt instruments, surgical tools, piano wire, and poisons. This variety allows for different approaches and strategies, as certain methods may be more suitable for certain situations or targets.
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