A 2D Metroidvania-style game developed under the supervision of Ryo Mizuno, depicting the story of Deedlit and the events leading up to Record of Lodoss War: Diadem of the Covenant. Use a variety of weapons and spirit powers to unravel the mystery of the labyrinth.
Players take control of the protagonist Deedlit and navigate an intricate, Metroidvania-style game world. As they progress, they uncover new areas, pathways, and abilities that grant access to previously inaccessible locations. This constant discovery and organic progression allows players to gradually unveil the secrets of the expansive labyrinth environment.
The game's combat system offers a variety of attacking options. Players can engage in close-range melee combat, wielding Deedlit's sword for powerful strikes. Alternatively, they can employ ranged projectile attacks using her bow and arrows. Furthermore, players can swap between different elemental spirits, each granting unique abilities and attributes. This versatility enables players to experiment with diverse combat strategies and adapt to various challenges.
A key gameplay mechanic revolves around raising the levels of Deedlit's elemental spirits. By defeating enemies and absorbing their "Soul Screams," players can increase the levels of these spirits, enhancing their capabilities. Higher spirit levels unlock additional benefits, such as automatic HP recovery, further incentivizing players to engage in thorough exploration and combat.
Throughout their journey, players acquire a variety of weapons, including swords and arrows, which they can freely equip and utilize. This customization system allows players to experiment with different equipment setups, optimizing Deedlit's loadout to suit their preferred playstyle or adapt to specific challenges. Additionally, players can sell off weapons they no longer need, encouraging further exploration and the acquisition of more powerful gear.
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