Heaven Dust

by One Gruel Studio, indienova

The Developer Says...

When you awake, you find yourself in a mansion, where was the secret research center, is now a maze full of horrible zombies and deadly traps. You'll have to escape by overcoming your fears, collecting items, solving innovative puzzles and revealing the cruel truth.

Players Like...

❤ Puzzle-Solving

The game features a variety of clever and engaging puzzles that players must solve to progress. These puzzles often involve finding the right items and using them in the correct locations, requiring careful exploration and making connections between different environmental elements. Solving these puzzles successfully captures the classic Resident Evil style of puzzle-based progression.

❤ Exploration and Item Management

The facility is a large, interconnected map filled with hidden rooms, secret pathways, and a variety of items to collect. Players must carefully navigate this environment, backtracking and unlocking new areas as they acquire the necessary items and keys. The robust item management system challenges players to balance the collection of items, ammunition, and health supplies within their limited inventory space.

❤ Combat and Survival

While combat is not the primary focus, the game features zombie enemies that players must confront. The combat is relatively simple, with players able to aim and shoot at zombies with a single firearm. However, the limited ammunition and the need to frequently reload add an element of tension and resource management to the combat encounters, requiring players to carefully position themselves, conserve their ammunition, and retreat when necessary.

❤ Replayability and Progression

The game encourages replayability through its multiple endings and additional content to unlock. Players can explore the facility more thoroughly, uncover additional secrets, and aim for faster completion times to earn new rewards and unlock new gameplay options. The progression system allows players to spend in-game currency to purchase helpful items and upgrades, further incentivizing exploration and engagement with the gameplay loop.

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