Miniatures is a collection of strange tales where childhood imagination and reality merge with darker undercurrents of mystery and magic. Explore a vast seascape, build odd furniture, feed a lizard and play with sand castles.
Players guide the progression of four distinct interactive stories, each with a unique art style, gameplay, and narrative. In the first story, "Familiar," players assemble a flat-pack cabinet, uncovering the underlying emotional themes through their interactions. The second story, "The Paludarium," tasks players with navigating a boy's encounter with nature's invasion of his home. The third story, "The Last Sand Castle," lets players interact with the music-loving inhabitants of a sand castle. The fourth story, "The House of the Moon," follows Alma's journey to find her lost mother in a mysterious seascape.
The gameplay revolves around exploring the hand-drawn scenes and uncovering the underlying mysteries. Players may need to locate and manipulate certain objects, arrange scenes, or uncover hidden details to progress the narratives. For example, in "The Last Sand Castle," players must figure out the correct sequence of interactions to advance the animation. While not mechanically complex, these interactions serve to immerse the player in the contemplative, atmospheric experience.
Across the four stories, the gameplay styles vary to match the distinct narrative and artistic direction of each. Some segments, like "The Paludarium," feature more freeform exploration, while others, such as "Familiar," resemble simplified point-and-click adventure game mechanics. This variety ensures that players encounter a range of interactive experiences that complement the thematic delivery of the stories.
A major focus of the gameplay is cultivating a strong sense of ambiance and atmosphere. Through the use of hand-drawn visuals, evocative soundscapes, and minimalist interactions, the game aims to create an immersive, meditative experience for the player. For instance, in "The House of the Moon," the contrast of lights against the environment and the ability to manipulate the perception of previous locations contribute to the atmospheric immersion.
Players are free to explore the four stories in any order they choose, allowing for a more personalized experience. The interconnected nature of the narratives also encourages replayability, as players may discover new connections and layers of meaning by revisiting the content in different sequences.
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