Neckbreak

by MGP Studios, Solid9 Studio

The Developer Says...

An overdose of reality can have dire consequences... Tumble down the rabbit hole and embrace your downfall with 12 endings, non linear day by day progression, sanity system and more...

Players Like...

❤ Blend of Action and Adventure

The game gives players the freedom to discover the plot at their own pace and come to their own conclusions, rather than following a linear narrative. This non-linear progression allows for multiple paths and endings, encouraging replayability.

❤ Fast-Paced, Tactical Shooting

The core of the gameplay is a semi-tactical, first-person shooter experience that demands quick reflexes, environmental awareness, and smart decision-making. Enemies go down quickly, just like the player, creating a high-stakes, high-intensity combat system. Successful outcomes often feel more like solving a puzzle than simply outgunning opponents.

❤ Unique Combat Mechanics

The "Superkick" allows players to dispatch enemies in stylish, explosive ways, while the ability to slow down time with various pills adds an extra layer of strategy and flow to the combat. The game also includes a sanity system, where the player's self-medication threshold influences how the world reacts to them.

❤ Combo Kills and Leaderboards

The game encourages players to chain together stylish kills and combos, which are tracked and displayed on leaderboards. This promotes a sense of mastery and replayability, as players strive to achieve higher scores and more impressive killstreaks.

❤ Varied Environments and Exploration

While the core gameplay loop revolves around clearing levels of enemies, the game's environments offer opportunities for exploration and discovery. The free-roam hub area expands over time, unlocking new areas and side activities for players to engage with.

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