Eastward

by Pixpil, Chucklefish

The Developer Says...

Welcome to the charming world of Eastward - population declining! Journey through a society on the brink of collapse. Discover delightful towns, strange creatures and even stranger people! Wield a trusty frying pan and mystic powers on an adventure into the unknown…

Players Like...

❤ Explore Dungeons and Wield a Frying Pan

The gameplay heavily draws inspiration from classic The Legend of Zelda titles, requiring players to navigate through various dungeons and environments. Players can switch between the protagonists John and Sam to solve environmental puzzles and engage in combat. John, the combat-focused character, wields a trusty frying pan as his primary weapon, while Sam supports with her unique kinetic blast ability.

❤ Satisfying yet Simple Combat

The combat system, while relatively simple, provides a satisfying experience. Players can perform basic attacks, charged attacks, and utilize items like bombs to defeat a variety of enemies and challenging boss encounters. The ability to switch between John and Sam adds an extra layer of strategy, allowing players to leverage their different strengths to overcome obstacles.

❤ Cook Meals and Engage in Minigames

Alongside the core dungeon exploration and combat, the game features a light cooking and crafting system. Players can collect ingredients from the environment and use them to cook various dishes, which provide benefits such as restoring health or granting temporary power-ups. Additionally, the game offers a selection of minigames and side activities, including a retro-styled RPG game, fishing, and a slot machine-style cooking minigame. These diversions provide a pleasant change of pace and additional ways for players to interact with the game's charming world.

❤ Pacing and Progression Divide Opinions

The game's pacing and progression have been a subject of debate among players. A significant portion of the gameplay time is dedicated to cutscenes, dialogue, and narrative progression, which can lead to long stretches without direct player interaction. Proponents argue that this design choice helps to immerse players in the rich storytelling and world-building, while critics feel it disrupts the gameplay flow. The game's linear structure, with limited backtracking options, maintains a consistent narrative flow but may limit player agency and replayability. The post-game chapter select feature, however, allows players to revisit specific areas and unlock any missed content.

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