Your best friend has confessed her love for you... but the problems don't stop there. You've started to hallucinate. All this interferes with sleeping and eating, and in general disrupts your ideal lifestyle. Yell obscenities at the witch, immerse yourself in the atmosphere of the Qazaq steppes
Players praise the game's ability to transport them to the Qazaq steppes, with realistic depictions of yurts and the captivating Kazakh landscape. The strong sense of place heightens the immersion, drawing players deeper into the experience.
The core gameplay loop challenges players to use a microphone and yell Russian obscenities at the witch to drive her away. Reviewers applaud this novel mechanic, which effectively captures the game's darkly comedic tone. For those who prefer a more traditional control scheme, the option to disable the microphone and use a keyboard or gamepad instead caters to their preferences.
While categorized as a "walking simulator," the game offers a compelling sense of exploration and discovery. As players traverse the Qazaq environments, they can uncover hidden objects, solve intriguing riddles, and engage in activities such as sewing and horse-saddling. These gameplay elements encourage players to thoroughly investigate the world, fostering a deeper connection to the setting.
The game's storyline evolves based on the player's choices and actions, as they navigate the protagonist's hallucinations and relationships to uncover the secrets behind the witch's machinations. Reviewers praise the non-linear nature of the narrative, which keeps them engaged and invested in the outcome.