Strategic Command WWII: World At War is your chance to re-fight the 20th century’s greatest conflict, from Poland to China, Normandy to the Pacific, on a map encompassing the globe.
The game allows you to re-fight the entirety of World War II on a global scale. You can choose to control either the Axis or Allied powers, or pick and choose which countries to command while leaving the others to the AI. The gameplay emphasizes strategic decision-making, with a focus on production, research, diplomacy, and logistics rather than tactical combat.
Effectively managing supply and logistics is crucial. Your units require supply to maintain combat effectiveness, so you must carefully arrange supply lines, railroad networks, and headquarters placements to ensure your forces are properly supplied. This adds a layer of strategic depth, as you must balance pushing forward with securing your supply routes.
The production and research systems are essential. You must allocate your limited "Military Production Points" (MPPs) to build units, upgrade technologies, and influence neutral countries. Careful management of these resources is required, as falling behind in research or production can put you at a severe disadvantage. The tech tree offers a variety of meaningful choices, from infantry weapons to naval doctrines.
The game features a diplomacy system that allows you to sway neutral countries to join your side. This is combined with a system of historical and random events that can significantly impact the course of the war. You must make choices in response to these events, creating opportunities for alternate history scenarios.
The "Fog of War" system limits your information about enemy forces and movements, creating an atmosphere of uncertainty. You must make decisions without full knowledge of your opponent's plans. Combined with the unpredictability of the event system, this helps ensure a high degree of replayability.
While the game maintains a strong historical foundation, it provides you with a significant degree of agency. The scenario editor allows for the creation of custom campaigns and "what-if" scenarios, and the ability to choose which countries to control gives you flexibility in how you approach the war. This, combined with the game's accessibility and streamlined mechanics, makes it appealing to both casual and hardcore wargamers.
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