Supraland

by Supra Games

The Developer Says...

Try the demo! A mix between Portal, Zelda and Metroid. Explore, solve puzzles, beat up monsters, find secret upgrades and new abilities that help you reach new places. Playtime 12-25h.

Players Like...

❤ Exploration and Traversal

Players frequently encounter areas or paths that seem inaccessible at first, but as they unlock new abilities and upgrades, they can backtrack and reach previously unreachable locations. The game world is meticulously designed, with every nook and cranny feeling purposeful - players often stumble upon hidden chests or secrets in places they thought were off-limits. The rapid movement speed and variety of traversal tools, like a cube that can be used as a stepping stool, allow players to quickly navigate and backtrack through the world.

❤ Puzzle Design

The puzzles start out simple but gradually increase in complexity, introducing new mechanics and tools for players to experiment with. Reviewers praise the puzzles for being challenging but fair, requiring lateral thinking and a mastery of the game's systems rather than trial-and-error. The puzzles are also praised for their creativity, with players encountering unique environmental puzzles they claim to have never seen before. The game respects the player's intelligence, providing the tools and freedom to solve puzzles on their own rather than relying on explicit guidance.

❤ Progression and Abilities

As players progress, they unlock new abilities and tools that dramatically expand their traversal and puzzle-solving options. These abilities are described as versatile and multi-purpose, with reviewers delighting in discovering new ways to use them. The sense of progression is considered very rewarding, as players backtrack to previously inaccessible areas armed with their newfound powers. Reviewers appreciate that the game doesn't artificially gate progression, allowing players to freely explore and sequence-break as they see fit.

❤ Combat

The combat is described as fast-paced and shooter-inspired, with players deftly strafing and firing at waves of enemies. Though the combat may not be as polished as the puzzle-solving, it provides enough variety and challenge to serve as a pleasant counterpoint to the game's core exploration and traversal.

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