Creaks

by Amanita Design

The Developer Says...

The ground starts shaking, light bulbs are breaking - and something rather unusual is happening right behind the walls of your very room. Equipped with nothing but wit and courage, you slowly descend into a world inhabited by avian folk and seemingly deadly furniture monsters.

Players Like...

❤ Puzzle Gameplay

The game primarily tasks players with solving a series of environmental puzzles to progress through its levels. These puzzles revolve around manipulating interactive elements, such as light switches, levers, and movable furniture, in order to navigate the rooms and reach the exit. Players must carefully observe the behaviors of the strange, furniture-like creatures that inhabit the world and use that knowledge to devise solutions. Many reviewers praise the puzzle design, noting that the challenges are well-balanced, providing a meaningful level of difficulty without becoming overly frustrating. Reviewers describe the puzzles as "smart" and "well-crafted," requiring a combination of observation, planning, and trial-and-error to solve. As players progress, the puzzles become increasingly complex, introducing new mechanics and requiring more intricate solutions.

❤ Platforming and Exploration

While puzzle-solving is the core gameplay loop, the experience also incorporates light platforming elements. Players must navigate the interconnected environments, climbing ladders, jumping over gaps, and carefully maneuvering around dangers. However, reviewers emphasize that the platforming is not the main focus and is relatively simple and forgiving compared to more demanding platformers. In addition to the puzzle-focused progression, the game encourages exploration. Players can discover hidden paintings and mini-games that provide additional challenges and narrative context. These optional collectibles are praised for their charming presentation and for adding extra depth and replayability.

❤ Accessibility and Pacing

Several reviewers highlight the game's accessibility and player-friendly design choices. It features automatic checkpointing, allowing players to easily resume progress after dying, without having to repeatedly solve the same puzzles. Additionally, the game can be played with either a controller or keyboard and mouse, providing flexibility for different control preferences. The overall pacing is also noted as a strength, with the game striking a balance between challenging puzzles and moments of exploration and discovery. Players describe the experience as "relaxing" and "gentle," without feeling overly demanding or frustrating, even when faced with more complex challenges.

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