Neon Tail

by Fei, Leo, Yang, Rocket Juice Games

The Developer Says...

Neon Tail is an open world roller skating game where you follow a young girl’s adventures and save the streets of Bluepulse City from dimensional disaster.Get a jobs, go shopping, get Super Powers, fight a dimensional invasion, become a skating superstar, and drink bubble teas.

Players Like...

❤ Unique Movement and Skating Physics

Players praise the game's realistic roller skating physics, which require precision and quick reactions to maintain momentum and perform complex tricks. The semi-realistic movement controls take time to master, but once internalized, they open up a high skill ceiling. Reviewers highlight the challenge and reward in learning to execute U-turns, backwards skating, and other advanced techniques to keep your momentum flowing.

❤ Rewarding Traversal and Exploration

The vibrant, open world of Bluepulse City encourages players to discover new routes and find creative ways to maintain speed while pulling off impressive trick combos. Reviewers express genuine enjoyment in simply "wasting time doing tricks and stuff" in the game's open environments, citing the open-ended nature of the traversal and the freedom to experiment with the physics-based movement.

❤ Depth in Tricks and Combos

The game's relatively simple trick system rewards player skill and creativity, allowing for increasingly complex and satisfying trick lines. Maintaining momentum, chaining together grinds, jumps, and spins is highlighted as a core gameplay loop that keeps players engaged. Reviewers note that mastering the nuances of the movement system enables them to pull off increasingly impressive trick combinations.

❤ Potential for Improvement

While the core gameplay is widely praised, some reviewers suggest areas for potential improvement, such as adding more advanced techniques like wall-riding, refining the platforming and environmental interactions, and improving overall performance and optimization. There are also desires for the trick and scoring systems to be expanded upon, to provide more depth and incentives for advanced trick mastery. However, these critiques are balanced by an acknowledgment that the game is still in early access, with the potential for such improvements to be added in future updates.

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