A text-based RPG full of choice and action. Fight for survival in the midst of the Roman invasion of ancient Caledonia. Strategize one dice roll at a time as emotions affect your performance. Use willpower to outsmart opponents, gain allies, wage war, or strive for peace. How will your story end?
Players drive the narrative by rolling virtual dice to determine the outcome of their decisions and actions. Success or failure does not rely solely on character stats or skill points, but on the unpredictable results of these dice rolls. This creates an element of risk-reward that is central to the experience.
What sets the gameplay apart is how it ties the dice rolls to the protagonist's emotional state. The character's levels of fear, anger, willpower, and other psychological attributes directly impact the probability of success or failure for different actions. This means players must carefully consider not just the strategic outcome of their choices, but also how those choices will affect the protagonist's mental and emotional well-being. Decisions that may be pragmatic or expedient are not always the easiest or most rewarding.
To help manage the emotional toll of their decisions, players can spend "Motivation Points" (MP) to boost their chances of success. This creates a resource management element, as players must decide when to conserve MP for critical moments versus utilizing them more freely. Effectively balancing the protagonist's psychological state and MP expenditure is a key part of the gameplay loop.
The narrative features a high degree of branching, with players' choices leading to diverse outcomes and story paths. No two playthroughs are exactly alike, as the combination of dice rolls, emotional states, and decisions create a unique experience each time. This encourages experimentation with different approaches to see how the story unfolds under various circumstances.
As players progress, they can customize the protagonist's traits and stats to better suit their preferred playstyle. The "Big Five" personality model shapes the character, with attributes like Openness, Conscientiousness, Extraversion, Agreeableness, and Neuroticism influencing how the protagonist interacts with the world and other characters. This adds depth to the role-playing experience and further incentivizes multiple playthroughs to explore different character builds.