Project Wingman is a flight action game that lets you take the seat of advanced fighter jets and become a true ace. Fight in various missions and gamemodes ranging from intense aerial dogfights to large scale ground assault in an alternate scorched earth setting.
The game puts players in the cockpit of advanced fighter jets, challenging them to engage in intense aerial dogfights and large-scale ground assaults. The gameplay emphasizes polished and refined mechanics, offering a pick-up-and-play accessibility that caters to both casual players and those seeking a more challenging flight action experience.
Players have access to a wide variety of aircraft, each with unique characteristics and capabilities. While the game does not feature licensed real-world jets, the in-game fighters are inspired by various military aircraft. Players can outfit these planes with a diverse array of armaments, including missiles, guns, bombs, and more advanced weaponry like railguns and geothermal-powered armaments.
A standout feature allows players to equip up to three different types of special weapons simultaneously on a single aircraft. This flexibility in loadout customization enables them to tailor their aircraft to the specific mission requirements, adding a strategic layer to the gameplay, unlike the typical single special weapon limit in similar titles.
The game challenges players with highly aggressive enemy AI, constantly maneuvering to evade attacks and presenting a formidable challenge. The difficulty level is often compared to the Ace difficulty setting in the Ace Combat series, appealing to veteran flight action gamers seeking a true test of their piloting skills.
The game features a unique Conquest mode that blends elements of roguelikes and RPGs. In this mode, players must earn money to purchase new aircraft and build a mercenary army, then take on increasingly difficult waves of opposition in a territory capture game. The ability to adjust various modifiers allows for a high degree of replayability.
The game's presentation, including the 3D volumetric clouds and full support for VR headsets and HOTAS peripherals, contribute to an immersive flight simulation experience. Players can choose to fully immerse themselves in the cockpit, leveraging the customizable controls to tailor the experience to their preferences.
The game's exceptional soundtrack, composed by Jose Pavli, is often praised as on par with the best in the Ace Combat series. The music is described as exciting, immersive, and perfectly complementing the high-octane aerial combat.
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