Because We're Here - Act I

by Studio Elfriede

The Developer Says...

Stagger through the First Lassallian War and find love amongst doomed youth. 'Because We're Here' is an unforgiving WW1-inspired otome visual novel. Nothing to worry about - it'll all be over by Christmas.

Players Like...

❤ Gameplay Overview

The visual novel primarily features a linear narrative with branching dialogue choices. It also incorporates a unique "Battle of Wits" mechanic that allows the player to engage in argumentative battles against other characters and make impactful decisions.

❤ Branching Narrative and Choices

Players can shape protagonist Elfriede's relationships and interactions with the diverse cast of characters through numerous branching dialogue choices. While these choices do not alter the core narrative, they influence the specific scenes and events the player experiences.

❤ "Battle of Wits" System

One of the standout gameplay elements is the "Battle of Wits" system. These are argumentative confrontations where the player must select the most appropriate responses to persuade or influence other characters. The outcomes of these battles can significantly change character relationships or impact the progression of the story.

❤ Replayability and Achievements

While the overall narrative is linear, the game encourages replayability through the myriad of dialogue choices and the "Battle of Wits" system. Players can explore different routes and outcomes by making different choices, providing an incentive to revisit the game.

❤ Pacing and Progression

The pacing is deliberate, allowing players to immerse themselves in the setting and character development before the story takes a more dramatic turn. The game is structured as the first act of a larger episodic narrative, with players' choices and experiences in this installment carrying over to future installments.

About | Terms of Service | Privacy Policy

Copyright ©2024 by Totally Human Media