Investigate your own death, find ways to break free from a time loop, choose a hero who will ascend to the throne and rule the Northern gate! The fates of whole nations of the land of Midian depend on your choices.
Players praise the three playable characters, each with their own unique playstyle and mechanics. The first character, Persival, uses a standard energy-based card system. The second character, Bjorn, uses his own life force to power his cards, creating a high-risk, high-reward gameplay loop. The third character, Vanadis, incorporates an animal companion mechanic that significantly alters her gameplay. Each character feels like a distinct experience, offering variety and depth.
The game introduces an equipment system that provides unique card effects and set bonuses. Players can equip weapons, armor, and accessories that modify their deck, creating opportunities for synergistic builds. Reviewers cite this equipment system as a standout feature that adds depth and strategy to the deckbuilding.
The narrative-driven campaign features branching paths, where players make choices at various event nodes that can alter the story, unlock new locations, and lead to different boss encounters. This non-linear structure encourages replayability, as players strive to uncover all the possible narrative branches and outcomes.
Reviewers praise the game's rich world-building and atmospheric presentation, with a dark fantasy setting, detailed character designs, and well-written dialogue contributing to an immersive experience beyond the typical roguelike deckbuilder.
The game's encounters focus on enemy abilities and mechanics, requiring players to pay attention to opponent behaviors and adapt their strategies accordingly. Reviewers appreciate this emphasis on understanding and countering enemy patterns, as it adds an additional layer of depth to the combat.