Until You Fall

by Schell Games

The Developer Says...

Fantasy and synthwave collide in this physically active VR sword fighting game. Grow stronger as you battle through an awesome neon environment and strike down magic-infused monstrosities in this hack-and-slash roguelite. Fight. Fall. Rise Again.

Players Like...

❤ Core Combat Mechanics

Players slice through enemies using physical movements that blend precision with rhythm. The combat system demands players whittle down enemy guard meters through calculated attacks, execute combos by swinging along bright yellow directional indicators, dodge incoming attacks by physically leaning or moving, and master weapons with distinct fighting styles.

❤ Weapon Variety and Customization

Eight unique weapons offer dynamic combat experiences with two-handed axes delivering devastating but slow attacks, short swords enabling rapid blocking and quick strikes, distinct weight and handling characteristics, permanent weapon upgrades between runs using Aether currency, and weapon-specific special attacks that add strategic depth.

❤ Roguelite Structure

Each 20-30 minute run challenges players with randomized powerups that dramatically alter gameplay, persistent progression through Aether upgrades, three difficulty tiers increasing enemy complexity, and incrementally challenging enemy configurations.

❤ Physical Engagement

The experience transforms players into active participants by requiring full-body movement, burning 200-300 calories per session, creating an involuntary workout disguised as entertainment, and offering scalable difficulty for varying fitness levels.

❤ Combat Depth

Battles demand sophisticated strategy through precise blocking mechanics, complex enemy attack patterns, moment-to-moment decision-making, and skill-based progression that rewards practice.

❤ Key Gameplay Highlights

Features include a neon synthwave visual design, intuitive virtual reality interactions, a challenging yet fair difficulty curve, constant sense of personal improvement, and endlessly replayable combat system.

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