Maximum Action

by George Mandell, Balloon Moose Games

The Developer Says...

MAXIMUM Action is a brutal and satisfying physics-based first person shooter influenced by Hong Kong cinema, heroic slow motion bloodshed, and old-school FPS ACTION.

Players Like...

❤ Intense, Stylized Shooter Gameplay

The core gameplay is an intense, fast-paced first-person shooter that emphasizes stylized action and over-the-top violence. Players control a highly skilled protagonist who can perform a variety of acrobatic moves, including diving, sliding, and kicking, all while dual-wielding a wide assortment of firearms.

❤ Exaggerated Ragdoll Physics and Gore

One of the standout features is the exaggerated ragdoll physics and extreme gore. When enemies take gunfire, their bodies ragdoll dramatically, often being flung through the air or torn apart in graphic detail. This creates a sense of visceral, "bullet time" mayhem, as players watch their foes explode into a shower of blood and body parts.

❤ Customizable Sandbox Experience

The experience is designed as a sandbox, allowing players to approach levels in a variety of creative ways. The game features a level editor and full workshop support, empowering players to create their own custom scenarios to experiment with different weapon loadouts, enemy placements, and combat situations.

❤ Emphasis on Replayability

While the campaign is relatively short, the focus is on replayability and experimentation. Players can revisit levels and try new tactics, as well as engage with the endless mode, which provides a more open-ended, high-score-chasing experience.

❤ Influences from Classic Action Movies and Shooters

The design and aesthetic draw heavily from classic Hong Kong action cinema, as well as influential first-person shooter titles like "Max Payne," "F.E.A.R.," and "Hotline Miami." This blend of influences results in a unique, over-the-top shooter experience that rewards player skill and reflexes through its tight, responsive gameplay.

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