Pestis

by DIEDEMOR STUDIO GAMES, Laush Studio

The Developer Says...

A young Plague Doctor, only to learn that the Academy sent to a small village, which, like the whole country is gripped by plague

Players Like...

❤ Game Overview

Players step into the shoes of a young medical professional during a devastating medieval epidemic, managing survival and salvation in a single, plague-ridden village.

❤ Core Gameplay Mechanics

Players collect green, red, and blue herbs scattered across the map, combine herbs precisely to create targeted healing potions, and strategically allocate limited herbal resources to maximize village survival.

❤ Plague Control Strategies

Players stomp infected rats with precise mouse clicks, burn rat nests using fire mechanics to halt disease spread, and monitor personal infection meter while executing medical interventions.

❤ Survival Approaches

Players rapidly diagnose villagers using color-coded lymph indicators, consume healing mushrooms to prevent personal infection, and balance rapid treatment against strategic resource conservation.

❤ Player Engagement Elements

The game offers intricate color-matching potion creation, an unforgiving survival challenge, an authentically grim medieval atmosphere, minimalist yet complex game systems, and strategic replay potential through variable approaches.

❤ Unique Gameplay Aspects

The game features a single meticulously designed map, intuitive tutorial-driven learning, compact gameplay sessions, achievement-driven progression, and precise resource allocation challenges.

❤ Player Appeal Factors

The game provides a compelling plague doctor visual aesthetic, extremely accessible price point, mechanically sophisticated yet approachable gameplay, and a historically-inspired epidemic management simulation.

❤ Recommended Player Types

The game is ideal for achievement completion enthusiasts, strategy game minimalists, historical simulation fans, and gamers seeking concise, unique experiences.

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