A young Plague Doctor, only to learn that the Academy sent to a small village, which, like the whole country is gripped by plague
Players step into the shoes of a young medical professional during a devastating medieval epidemic, managing survival and salvation in a single, plague-ridden village.
Players collect green, red, and blue herbs scattered across the map, combine herbs precisely to create targeted healing potions, and strategically allocate limited herbal resources to maximize village survival.
Players stomp infected rats with precise mouse clicks, burn rat nests using fire mechanics to halt disease spread, and monitor personal infection meter while executing medical interventions.
Players rapidly diagnose villagers using color-coded lymph indicators, consume healing mushrooms to prevent personal infection, and balance rapid treatment against strategic resource conservation.
The game offers intricate color-matching potion creation, an unforgiving survival challenge, an authentically grim medieval atmosphere, minimalist yet complex game systems, and strategic replay potential through variable approaches.
The game features a single meticulously designed map, intuitive tutorial-driven learning, compact gameplay sessions, achievement-driven progression, and precise resource allocation challenges.
The game provides a compelling plague doctor visual aesthetic, extremely accessible price point, mechanically sophisticated yet approachable gameplay, and a historically-inspired epidemic management simulation.
The game is ideal for achievement completion enthusiasts, strategy game minimalists, historical simulation fans, and gamers seeking concise, unique experiences.
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