Endhall is a byte-sized roguelike. Become an artificial intelligence and combine tactical actions to defeat your enemies and reach the end of the hallway.
The game challenges players to carefully plan and execute their moves to defeat waves of enemy robots. Each turn, players have a limited number of "CPU" action points they can use to perform abilities like moving, attacking, and setting traps. This forces players to thoughtfully consider the optimal sequence of actions to clear each level. The game provides detailed information about enemy movement and attack patterns, allowing players to strategize and set up advantageous positions.
As players progress through the 10 levels, they can choose new abilities to add to their repertoire after each successfully completed level. This creates a sense of progression and customization, as players can tailor their playstyle by selecting abilities that synergize well. The randomized ability choices at the end of each level also introduce an element of replayability, as different ability combinations will lead to different strategies.
The game features a clever risk-reward system that keeps the gameplay tense and engaging. Players' health, represented by an "Energy" meter, slowly drains by 1 point at the end of each turn, but this lost health can be regained by defeating enemies. This encourages players to aggressively engage enemies, but they must also be mindful of their remaining health to avoid an early game over. Careful resource management of both action points and health is crucial to success.
Reviews praise the satisfying feeling of carefully orchestrating a successful turn, utilizing abilities in the optimal order to eliminate all threats. The clear visual feedback, such as enemy movement ranges and attack details, allows players to make informed decisions. Many reviewers noted the sense of accomplishment when executing a "perfect" turn, demonstrating the game's depth and rewarding tactical gameplay.
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