Afterimage

by Aurogon Shanghai, Maximum Entertainment

The Developer Says...

Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.

Players Like...

❤ Expansive and Interconnected World

Explorers will discover a massive, interconnected world spanning over 500 customizable map markers. The world of Engardin quickly opens up, allowing players to stumble into late-game areas if they're not careful. Each distinct location, from fiery ruins to lush forests, boasts its own unique enemies, hazards, and boss encounters.

❤ Fluid and Responsive Combat

The combat system empowers players to switch fluidly between a main melee weapon and a secondary spell, accommodating a variety of playstyles. The 6 weapon types, including swords, scythes, and whips, each offer unique movesets and unlockable skills to experiment with. One reviewer praised how the combat "became really enjoyable" as they progressed, despite initial frustrations with hit detection.

❤ Depth in Character Progression

Character growth revolves around equipping two melee weapons and one spell, then customizing their abilities through a skill tree. While the tree's presentation is somewhat convoluted, players can meaningfully shape their character's stats and combat style. Additionally, the "Afterimage" system grants mobility and combat abilities to unlock through exploration.

❤ Rewarding Exploration

Scouring Engardin's ruins is a rewarding endeavor, as players uncover countless secrets, upgrades, and treasures hidden throughout the world. Platforming challenges often lead to meaningful gear rather than just currency, further incentivizing thorough investigation. To aid in navigation, the game provides 500 customizable map markers.

❤ Enemy and Boss Variety

Enemies and bosses impress with sheer variety. Across over 170 unique enemy types, each poses distinct behavioral patterns and attack types, avoiding the pitfall of simple palette swaps. Likewise, the game's 30 boss encounters are praised as challenging yet fair, rewarding players who learn and adapt to each foe's patterns.

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