Three months ago, Jill learned ghosts are real. Now she has to save the only Acolyte who can help her live in a world of the dead.
Players progress through the story by clicking to advance the dialogue and making occasional choices that can impact the narrative. The game fully voice-acts all characters, which reviewers have praised as a significant and impressive feature.
While the experience is largely linear, the game features branching narrative paths based on players' choices. These choices, though not dramatically altering the overall story, lead to slight variations in certain scenes and outcomes. Reviewers noted that the choices, while not overly complex, feel meaningful and impactful within the context of the story.
The game divides into multiple short stories, with the main storyline lasting around 2 hours and the additional stories ranging from 30 minutes to 1.5 hours. This episodic structure allows players to progress at their own pace, as each story provides a self-contained adventure that also connects to the overarching narrative. Reviewers appreciated this pacing, as it keeps the experience from feeling too drawn out or overwhelming.
Reviewers widely praised the game's vibrant, comic-inspired art style, featuring smooth, animated character sprites and backgrounds. Additionally, the full voice acting, uncommon for a Western visual novel, received high acclaim for its quality and the way it brings the characters to life.
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