Morgan, a young man going on a trip to visit his parents, ends up nearly drowning when his ship sinks. When he awakens, he finds himself in a world ruled by monster girls and three of them want him to be their husband! He has only five days to get to know them and choose a girl to be with.
The game puts players in the role of Morgan, a young man unexpectedly transported to a fantasy world inhabited by monster girls. The core gameplay involves making dialogue choices during conversations with three central characters - the prideful lamia Beatrice, the possessive kraken Reina, and the shy alraune Iris.
Players' dialogue choices directly impact their relationships with each girl, ultimately determining which of the four possible endings they unlock. These choices range from agreeing or disagreeing with the characters' statements and actions. While straightforward, the choices hold meaningful consequences that shape the narrative's direction.
The story unfolds over just a few in-game days, forcing players to make a decision about which girl to pursue relatively quickly. This time constraint adds a sense of urgency, requiring multiple playthroughs to experience all three girls' individual routes and their respective conclusions.
Outside of the dialogue choices, the gameplay remains relatively passive. There are no minigames, puzzles, or other interactive elements beyond the visual novel-style conversations. Players primarily take on a receptive role, reading through the story and making branching decisions. This simplistic approach may appeal to those seeking a focused narrative experience, but players craving more interactive gameplay may find it lacking.
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