A dungeon crawling microgame for tired people.
Players assemble a party of four heroes from eight available classes, including Brawlers, Witches, and Sages, before venturing into the ancient ruins near the capital of Isigwere. The game's first-person perspective and wireframe visual style immediately evoke a classic dungeon crawling experience.
During battles, the game's combat system plays out automatically, allowing players to focus on strategic decision-making rather than micromanaging each encounter. Players can choose to fight or retreat, considering the party's current strength and the enemy composition. This design choice maintains a brisk pace and creates a relaxing, "coffee break" experience, as described in the marketing copy.
Players earn gold from encounters, which can be used to purchase upgrades, revive fallen party members, and acquire teleportation scrolls to quickly return to town. The streamlined leveling and equipment enhancement systems provide a sense of gradual empowerment, as players incrementally strengthen their party to better handle the dungeon's challenges.
While the combat is automated, exploring the dungeon's maze-like layout remains an active part of the gameplay. Players must carefully navigate the first-person perspective, mapping out the areas they have covered to identify the quickest routes to the dragon's lair. This strategic element adds depth to the overall experience.
After defeating the final boss, the game immediately enters a New Game Plus mode, where the difficulty is increased, and the dragon grows stronger. This cyclical structure provides a sense of replayability, as players can attempt to conquer the challenge with their existing party or try different team compositions, honing their strategies over multiple runs.