SOK MAX is the sequel of the SOK puzzle. Now there are more boxes on each level.
The sequel to the original puzzle game delivers an even more engaging Sokoban experience. Players must push all the boxes on each level to their designated goal positions, but the challenge has been significantly amplified.
The game features 50 meticulously designed levels, each presenting a unique puzzle to solve. Reviewers praise the clever placement and patterns of the boxes, which force players to carefully plan their moves and consider the consequences of each push.
As the game progresses, the puzzles grow increasingly complex, often requiring hundreds of precise movements to complete. This tests players' problem-solving skills, foresight, memory, and reflexes, delivering a profound sense of accomplishment when overcoming the most challenging levels.
However, the lack of an undo function is a common frustration expressed by players. A single misplaced move can render a level unsolvable, and without the ability to easily correct mistakes, this can be particularly problematic on the longer, more intricate puzzles.
Additionally, the locked level structure, where players must complete the current puzzle before unlocking the next, has received mixed feedback. While this maintains a sense of progression, some reviewers felt it unnecessarily restricted access to the full content of the game.
Despite these minor issues, the majority of players seem to thoroughly enjoy the captivating Sokoban challenges presented in this sequel. Reviewers praise the minimalist aesthetics, the satisfying puzzle-solving experience, and the overall value proposition, especially when considering the game as part of the broader series.
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