The world is covered in strange ink, an unknown plague has gathered its cruel harvest. The city seems to be completely empty and dead, but in its every corner there are manifestations of fear, sorrow, loneliness and suffering.
Players must thoroughly examine each area, meticulously clicking on every object and hotspot to uncover clues and discover usable items. However, the game employs a unique mechanic where items only become interactive and pickable when they are relevant to the current puzzle or progression in the story. This requires players to revisit and re-examine areas they've explored before, as new items and interactions may become available.
The game's puzzles are the highlight of the gameplay experience. Reviews praise them as "creative", "unconventional", and "out-of-the-box", challenging players to think in unexpected ways to find solutions. Solving a particularly clever puzzle can lead to an "aha" moment, where the solution becomes clear. However, a few puzzles can be overly obtuse, relying on pixel-hunting and requiring the use of walkthroughs.
One noted improvement is the streamlined inventory system. Instead of manually selecting items to use, the game automatically applies the correct item when an interaction becomes available. This helps reduce frustration and pixel-hunting, allowing players to focus more on solving the puzzles.
While the game's progression can be a bit heavy-handed, with the player's companion frequently providing hints and instructions, this guided approach can also make the experience more accessible. Some reviewers found the guidance helpful, while others felt it took away from the challenge.