You are strong and huge, you have a heavy sword in your hands, and somewhere deep an ancient evil is hidden. The King himself sent you on a difficult campaign: to find the immortal enemy of all people. Find ancient artifacts and work your way through the labyrinths with steel and magic.
Players frequently praise the combat system, describing it as "weighty," "impactful," and "satisfying." The emphasis on parrying and timing attacks adds a layer of skill and challenge, with successful parries eliciting an "incredibly satisfying" response. The ability to push opponents away and the inclusion of different weapon types, such as swords and magic staves, provide depth to the combat.
Exploration is encouraged, as players can discover "secrets galore" hidden throughout the dungeon. These include "hidden passages and levels" that contain valuable loot and upgrades. The environmental destruction mechanics, where attacks can break down barrels, gates, and walls, add to the sense of discovery and progression.
The game presents a significant challenge, with players highlighting the "fair amount of difficulty curve" and the "really good first-person melee combat." The permanent death mechanic, where players must restart from the beginning upon death, adds to the tension and difficulty. While some players feel the early levels are "far too difficult" and could benefit from balancing, the overall challenge is seen as a compelling aspect of the experience.
The game's unique "oldschool" visual style, featuring "low-poly" aesthetics and "pixel graphics," contributes to an atmospheric and mysterious medieval fantasy setting. The lack of music, which creates a sense of isolation and tension, is cited as an effective design choice that enhances the overall atmosphere.