Wattam

by Funomena, Annapurna Interactive

The Developer Says...

Wattam is a game about the joys of friendship and discovery, from the imagination of Keita Takahashi (creator of Katamari Damacy and Noby Noby Boy) and developer Funomena.

Players Like...

❤ Controlling Quirky, Anthropomorphized Characters

Players can control a wide variety of bizarre, anthropomorphized objects and characters - from walking toilets to giant trees. These characters possess unique abilities, such as the capacity to jump, climb on top of one another, tether together, and even "explode" and send each other flying through the air. The emphasis is on experimenting with these strange interactions and seeing what kinds of humorous and unexpected results emerge.

❤ Expansive Sandbox World to Explore

The game world continuously expands as players uncover and befriend new characters. This open-ended, sandbox-style structure encourages players to freely explore and discover the world at their own pace. Uncovering each new character is a delightful experience, as players get to witness their distinct quirks and determine how to incorporate them into their playtime hijinks.

❤ Narrative-Driven Progression Through Charming Objectives

While the game primarily revolves around open-ended exploration, a charming narrative provides structure and progression. By completing simple, whimsical objectives and tasks for the characters, players gradually uncover the backstory of the world and its inhabitants. These objectives often involve straightforward puzzle-solving or challenges, but they are imbued with a sense of wonder and silliness that keeps the experience engaging.

❤ Joyful, Heartwarming Tone

The game's visuals, sound design, and endearing cast of characters all contribute to an overall tone that is lighthearted, uplifting, and deeply heartwarming. Many players have remarked on how the experience evokes feelings of nostalgia, friendship, and even catharsis - a key part of what makes the gameplay so compelling.

❤ Potential Limitations

While the unique mechanics and sandbox-style exploration are widely praised, some players have noted that the game can feel repetitive or simplistic at times. Additionally, the controls and camera can be a bit unwieldy, leading to frustration during certain puzzles or challenges. The game's relatively short length (around 3-4 hours) has also been a point of contention for some players seeking a more substantial experience.

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