Europa

by Helder Pinto, Chozabu (Alex PB), Novadust Entertainment, Future Friends Games

The Developer Says...

On the moon Europa, a lush terraformed paradise in Jupiter’s shadow, an android named Zee sets out in search of answers. Run, glide and fly across the landscape, solve mysteries in the ruins of a fallen utopia, and discover the story of the last human alive.

Players Like...

❤ Movement and Traversal

Players widely praise the game's traversal and movement as a highlight of the experience. Using an upgradable "Zephyr" jetpack, players can run, jump, glide, and fly across the terraformed landscapes. Reviewers describe the movement as smooth and satisfying, allowing them to build momentum and flow as they explore. Gradually upgrading the Zephyr's capabilities enables players to cover more ground and traverse the environment with increasing freedom and grace. Many reviewers delight in the joyful sensations of soaring through the air and gliding effortlessly, likening the experience to a "meditative" and "trance-like" state of exploration.

❤ Puzzles and Challenges

While the game incorporates some light puzzle-solving, reviewers note that the puzzles are generally quite easy and straightforward. These challenges often involve activating switches, collecting items, or finding hidden paths to progress through the game's linear chapters. Reviewers appreciate the approachable difficulty level, as it allows the focus to remain on the serene exploration and story-driven experience rather than frustrating the player with overly complex puzzles. Some reviewers did express a desire for more involved or varied puzzles, but the consensus is that the simplicity of the challenges aligns well with the overall tone and pacing.

❤ Exploration and Collectibles

Exploration is a significant part of the gameplay loop, as players uncover the secrets and remnants of the fallen human civilization. Reviewers praise the game's beautiful and diverse environments, which range from lush meadows and sparkling lakes to the crumbling ruins of ancient structures. While the world is not entirely open-world, it does provide ample opportunity for players to deviate from the critical path and search for hidden collectibles, such as audio logs and creature sketches. These optional items serve to flesh out the game's narrative and world-building, rewarding curious players who take the time to thoroughly explore each area. Many reviewers express a desire to return to the game and complete their collection of these items, highlighting the title's replayability value.

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