D&D Lords of Waterdeep

by Playdek, Inc.

The Developer Says...

Lords of Waterdeep is an award winning strategy board game, set in the Dungeons & Dragons world of Waterdeep. Play as one of the masked Lords of the City of Splendor. Intrigue abounds as you recruit adventurers, via your agents, to quest on your behalf and spread your influence.

Players Like...

❤ Game Overview

In this worker placement strategy game, you take on the role of a masked Lord who competes to recruit adventurers, complete quests, and expand the city of Waterdeep.

❤ Worker Placement Mechanics

Each round, you place one of your limited agents on various locations around the board to take actions. The placement of your agents is crucial, as many locations can only accommodate one agent at a time. This leads to tough decisions as you work to block your opponents' actions.

❤ Quests and Progression

Completing quests is a primary path to earning victory points. Quests have resource costs that you must pay, but in return they provide points and other benefits like additional resources or abilities. As you progress, you advance your Lord's influence and control over the city.

❤ Building and Intrigue

Constructing new buildings also earns you points. Buildings provide ongoing benefits to the owner and can be used by other players for a fee. Intrigue cards add an element of unpredictability, allowing you to help or hinder your opponents through various effects.

❤ Varied Strategies

The game offers multiple viable paths to victory. You may focus on efficient resource management and quest completion, or prioritize building a powerful engine of buildings and abilities. The secret Lord objectives encourage diverse strategies based on completing certain quest types or gaining particular resources.

❤ Player Interaction and Blocking

Despite being predominantly solitaire, the game features meaningful player interaction through the competition for limited worker placement spots and the use of disruptive intrigue cards. Blocking an opponent's desired action or stealing a coveted quest can be a crucial part of the strategy, leading to engaging moments of tension and retaliation.

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