Corridor Z

by Mass Creation, We Dig Games

The Developer Says...

Be quick or be undead! Ordinary high school, zombie outbreak and the bunch of survivors in a run for life.

Players Like...

❤ Gameplay Overview

The game casts you as one of several playable characters who must continuously run through a series of corridors, avoiding obstacles and shooting at zombies that chase them. The gameplay involves quick reflexes and timing to navigate the corridors, knock over objects to slow down the zombies, and pick up and use firearms to take them down.

❤ Running and Obstacle Avoidance

You control your character's movement using the WASD keys, knocking over crates, shelves, and other objects in the path of the zombies to slow them down. Timing is crucial, as you need to react quickly to the appearance of obstacles and activate the correct key to knock them over before you collide with them. The game's pace steadily increases the further you progress, ramping up the challenge.

❤ Firearms and Shooting

As you run, you can collect firearms such as pistols, submachine guns, and shotguns scattered throughout the corridors. You can then use the spacebar to take shots at the pursuing zombies, aiming for headshots to quickly dispatch them. Ammunition is limited, so you must use your firearms strategically.

❤ Progression and Unlocks

As you progress, you can unlock new playable characters, each with their own unique dialogue and backstories. You can also upgrade your weapons using an in-game currency called "rations" to increase their damage and effectiveness against the zombies. Finding hidden collectibles, such as diary pages and audio logs, also helps to reveal the game's narrative.

❤ Difficulty and Replayability

The fast-paced, reflex-based gameplay can be quite challenging, especially as the difficulty ramps up over time. However, the desire to beat your high scores and unlock new content drives many players to keep coming back. The game's relatively short, bite-sized runs also make it well-suited for quick gameplay sessions.

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