Vaporum

by Fatbot Games, s. r. o.

The Developer Says...

Vaporum is a grid-based dungeon crawler RPG in an original steampunk setting, inspired by old-school classics of the genre. Stranded in the middle of an ocean, in front of a gigantic tower, the hero has to find out what the place is, what happened there, and most importantly, who he is.

Players Like...

❤ Engaging Combat Mechanics

The game presents a real-time combat system that emphasizes tactical positioning and evasion. Enemies exhibit distinctive attack patterns, with some utilizing area-of-effect abilities or ranged attacks. To overcome these challenges, players must carefully maneuver around the grid-based environments. The game's "stop time" mechanic allows players to pause the action and plan their moves, adding an extra layer of strategy to combat encounters.

❤ Robust Character Customization

At the outset, players choose from three exosuit "rigs" that determine the character's initial specialization - whether it be combat, technology, or defense-focused. As players level up, they can invest skill points into a variety of passive and active abilities, enabling a high degree of customization and the ability to experiment with different playstyles.

❤ Versatile Gadgets and Equipment

In addition to traditional melee and ranged weapons, the protagonist has access to a variety of "gadgets" - the game's version of spells or abilities. These gadgets can provide offensive, defensive, or utility-based effects, and players must carefully manage their limited "energy" resource to utilize them effectively in combat. The equipment system also plays a significant role, with players able to outfit their character with gear that provides a range of statistical bonuses and unique properties.

❤ Rewarding Exploration and Puzzles

The game encourages careful exploration of its grid-based environments, with numerous secrets and optional areas to uncover. Environmental puzzles, such as pressure plate activation, object manipulation, and hidden switches, provide a welcome break from combat and require players to think critically about their surroundings.

❤ Deliberate Pacing and Player Agency

The game's emphasis on a single playable character, combined with the stop-time combat mechanic, allows for a more deliberate and thoughtful pacing compared to traditional party-based dungeon crawlers. Players have a high degree of agency in choosing how to approach combat and puzzles, further reinforcing the game's focus on player choice and customization.

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